Once you get the eye popped out, you can see why this build really shines, it is MADE for this battle. Lightning Bolt does not come as handy here, but jump and attack nevertheless. It will damage both hands as it passes through the arena. Go to one side of the arena and launch a Death Orb. Lightning Bolt & Rampart Shield (for invulnerability) OR Parry Shield (against those fire bolts).Īim to get a weapon that does bonus damage against poisoned or bleeding targets and get one Orb with the affix that poisones or bleeds the enemy. I more or less take EH just to get the cough syrups from elites for any malaise I do get though, but with how it changes the way the flask works, you gotta know how to use it effectively in a tight situation. I either recover enough to not need disengagement yet, or I get the health I already recovered +5 seconds of invulnerability from disengagement's shield. Disengagement activates at 20% health, so around 30% is when I usually use it if I'm taking hits. Extended healing, you have to know when to use it. Mutations: Berserker, Extended Healing, Disengagement.īerserker does nothing in this fight, but I always keep it up until before the Hand of the King fight because it's really good for mitigating damage and malaise intake in non-boss areas. Telluric Shock (wasn't very helpful except for hitting the eye) Don't remember every specific detail on the weapons, but I know all the important ones.įrantic Sword w/ crit +30% dmg, +100% dmg to poisoned target Here's my build from the last time I killed the giant on 4bc.
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